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Grindavik
04-06 21:00
0 - 0
End

Keflavik
Overview
Chat
101
Intelligence
Standings
Prediction
Grindavik
Keflavik
Attacks
122
135
Dangerous Attacks
65
118
Ball Possession
44
56
On Target
11
15
Off Target
70213
140122
Important Events
Live text broadcast
120′
D. Muminović
120′
I. Sigurðsson
120′
Eysteinsson ingi runar
120′
T. Baxter
120′
eysteinn runarsson
120′
Eidur Orri·Ragnarsson
121′
1-1
r.victor
Assist: I. Sigurðsson
119′
0-1
Eidur Orri·Ragnarsson
Assist: D.Aronsson
117′
baldur brynjarsson
B. L. Gudlaugsson
108′
andri hammer
mikael thorfinnsson
96′
eysteinn runarsson
End 0-0
87′
S. T. Gudmundsson
j.stefan fridrikson
87′
A.I.Jóhannesson
A. Kralj
75′
B. L. Gudlaugsson
h.alghoul
75′
m.mudrazija
Sindri Snær Magnússon
67′
Heidar ragnarsson
v.hakonarson
67′
eysteinn runarsson
haraldur eysteinsson
57′
haraldur eysteinsson
Halftime 0-0
24′
N. Heras
Goal
Shot on target
Shot off target
Penalty
Penalty Missed
Penalty shootout
Own goal
Assist
Corner
yellow card
red card
Second yellow
Subsititution
Subsititution(injury)
VAR
Match Info
Grindavik and Keflavik battled to a goalless 0-0 draw in an Icelandic Cup fixture on Monday, April 6, 2026, a result that sets up a tense replay or sees the tie decided by other cup rules. The match at Grindavíkurvöllur was a tightly contested affair with both defenses on top, leading to a stalemate after 90 minutes. The best chances of the game fell to Keflavik in the first half, but Grindavik's goalkeeper was in excellent form to keep the scores level. The home side improved after the break and had a couple of promising opportunities from distance, but neither team could find the decisive breakthrough. The lack of goals was not for a lack of effort, with both midfields working tirelessly to create openings that were ultimately snuffed out. The draw means the cup tie remains unresolved, and the teams will have to meet again or proceed to extra time and penalties in a subsequent fixture to determine who advances to the next round. Both coaches will take positives from a clean sheet but know their attacking units need to be sharper in the replay.